
PAT19 Brave New Worlds
Last Thursday, the 24th of July, the latest update patch for Stars Reach’s pre-alpha test landed. The new shaders and fog, teased in the previous testing blog post, aren’t in yet, but a lot of tree...

Last Thursday, the 24th of July, the latest update patch for Stars Reach’s pre-alpha test landed. The new shaders and fog, teased in the previous testing blog post, aren’t in yet, but a lot of tree...
Stars Reach is the lifelong dream of game design legend Raph Koster. In some ways, it’s the game he has wanted to make for over 30 years now. The culmination of all his ideas and ambitions for virt...
There are many different ways, methods and axes along which you can categorize stories: by medium: literature, movies, games, theater, visual novels, etc. by length: novel, novella, novelette...

It’s been nearly a month since the last patch, which is an unusually long gap as normally we see new updates coming every two or three weeks - and more often two than three. But Stars Reach just ha...

This is my first post of what might potentially become a series on designing TTRPGs - with a focus on rules and game mechanics. In this post I’m going to take a deep and close look at die rolls - t...

Join me on this equanimous stroll down memory lane, where we will be looking back at all happenings in the Stars Reach community this past year: the highs, the lows and anything inbetween that stuc...

On Thursday June 12, we got our first taste of the latest pre-alpha update to the Stars Reach playtest. Just three hours, but this was followed by another five hours on Saturday. And in this specif...

If you are new to Stars Reach, I would recommend reading the previous blog post: PAT15 Physics Midterm first, as it gives a nice and newcomer friendly first view at the game. In this post, we will...

“Physics Midterm” is the name of the newest update patch for the Stars Reach pre-alpha testing phase and it’s a big one. The game has been progressing faster-than-average before, with just a little...
Last post, called “Endgame”, I wrote about how a player-driven economy can be never-ending - a perpetual game. I believe that for MMOs which are meant to be played indefinitely, it’s desirable to ...